Who is this Marshal Miles Drake, and what of his Deputy Drum? Discover a little more about them in the first part of “The Matter of Merrimount Orde,” a new page from the Aether Almanac.
Archive for ‘Dispatches’
Today’s screens met with an aether storm all their own. Look for them on Monday.
Additionally, a new Edwin Windsheer Almanac piece will be up tomorrow.
Hold fast!
Greg
We’re overdue in posting this, but luckily Team Wollstonecraft — Jordan Stratford, Claire Robertson and Kevin Steil, aka Airship Ambassador — have met and surpassed their goal, ensuring the backing of his project. But with each additional dollar, the potential for Stratford’s series grows, and so Greg, Rick and I wanted to lend our support to Wollstonecraft.
Let’s be honest, the following synopsis is enough to earn our support:
This is a pro-math, pro-science, pro-history and pro-literature adventure novel for and about girls, who use their education to solve problems and catch a jewel thief. Ada and Mary encounter real historical characters, such as Percy Shelley, Charles Babbage, Michael Faraday, and Charles Dickens – people whom the girls actually knew. If Jane Austen wrote about zeppelins and brass goggles, this would be the book.
But Kevin has been, through his site and Twitter, an early and constant supporter of Lady Sabre, and so this is a no-brainer. Visit the Wollstonecraft Kickstarter page and help make goodness happen.
So, somehow this past holiday snuck up on all of us here at Lady Sabre. This may have been obvious to those of you who noted the lack of a “holiday themed” screen this past Thursday; Rick, Eric, and I were so focused on getting Chapter Five started, we kinda missed what the calendar was telling us.
The result of this is that there will be no post on Monday, 9 April. We’ll be resuming regular schedule this coming Thursday.
Our apologies for the unexpected delay, and our sincerest hopes that this weekend was a good one for all, in whatever manner you chose to spend it!
Hold fast!
Greg
Apologies for the long silence on the Process and other updates, my friends. I am living under many deadline guns at the moment, and more and more of them seem to be locked and loaded with each passing week. Hopefully, I’ll be up for air in another month or so, and we’ll be resuming the social aspects of Lady Sabre, including Almanac, Good Stuff, and Process posts.
If you do find yourself looking for more to read, and in particular, looking to understand the ins and outs of comics as a business, and the potential of not only web-comics but also digital comice, I sincerely urge you all to go over to Mark Waid’s site, bookmark it, subscribe, whatever you choose, and start reading. Mark is, without question, one of the most experienced, most talented, and smartest professionals the comic book industry has ever seen, and he’s got more experience under his belt on all sides of the business than 99.9% of the rest of us. He knows of what he speaks, and while agreeing with him isn’t a requisite, knowing why you disagree with him is crucial.
Not to overstate this, but what Mark is doing is worth your attention, and I urge everyone to read his blog.
And, hey, he’s offering a free comic for download, too.
Hold fast!
Greg
This weekend will see Emerald City Comic Con, three days of glorious comic and pop-culture geekery at the Washington State Convention Center. It will also see me sitting behind a table for much of those three days, with a variety of books and even some Lady Sabre t-shirts for sale (and a newly-acquired ability to take credit cards!). I’ll be doing one or two panels, as well, including “Crime Comics” on Saturday with some hack named Ed Brubaker, moderated by my good friend Dr. Ben Saunders, of the University of Oregon, and author of the rather excellent “Do The Gods Wear Capes?” Ben’s also doing another panel on the representation of Wonder Woman called Wonder Woman in Bondage, which sounds more titillating than it is, I’m sure. I’ll also be on the “Marvel: The Next Big Thing” panel on Sunday, mostly staying out of the way of Parker, Yost, and Slott.
So please, by all means stop by if you’re attending. I almost always have time to talk, and I’m happy to sign just about anything I’ve written. And yes, I do so for free.
Hold fast!
Greg
Convention season 2012 is under way and Greg and I would like to keep you apprised of the cons we’ll be attending.
First jump out of the chute for me (Rick!) is Planet Comicon in the greater Kansas City area. It’s this weekend, March 24 and 25. I’ve been a guest at every Planet since its inception and it’s something I look forward to every Spring. Chris Jackson and his staff put on a great show and this year looks to be the biggest and best yet. The con has grown to be one of the premiere comic/pop culture shows in the area.
I’ll be signing books, doing sketches, and I’ll have some Lady Sabre t-shirts and posters. If you live in the area or feel like a road trip this weekend, stop by. I’d love to meet fans of the strip in person and thank you for your loyal support and your kind comments.
Also, on Sunday, at 2:00 I’ll be moderating and participating on a panel with my friends Joe Staton, Terry Beatty, and the man from Riverdale, Dan Parent. It should be fun.
On Greg’s side of things, he’ll be at Emerald City Comicon at the end of the month, and I’m sure he’ll be sharing more about that shortly.
I hope to see you in Kansas City! Until next time….
Rick
A couple of months back, I had the pleasure of being interviewed by Juan Navarro of SteamPunk Magazine, the results of which are being run in Issue 8, available now. Best, you can get you copy as a free download, though putting a few dollars in their kitty wouldn’t be taken amiss, I suspect.
It’s a fun and delightfully well-done magazine, with fiction, articles, and a smattering of interviews. Frankly, far better a publication than it has any right to be, which speaks to the passion and commitment of its contributors.
So check it out!
Hold fast!
Greg
I can’t really talk about Justin Peniston and William Orr’s Hunter Black without talking about RPGs, specifically tabletop, or “traditional” RPGs. This isn’t new territory for me, to be sure; if you’ve read anything I’ve posted over the last several years, you’ll have undoubtedly encountered my near zealous devotion to the Mass Effect franchise by BioWare, my criticisms of Fallout as reinterpreted by Bethesda, and my belief that good role-playing is a terrific benefit to the aspiring storyteller, no matter the medium. The nature of a role-playing game, after all, is to inhabit a life other than one’s own, and if that isn’t character work, I don’t know what is.
For an author, depending on where you’re sitting at the table, gaming can provide a window into world building, a skill that many aspiring writers overlook, in my humble opinion. Much of my own work here, and in other projects, derives from a gaming tradition of one kind or another – world’s that I’ve built and populated for the benefit of many a player down through the years. I’m not quite obsessive about my world-building, if I’m honest, but I veer towards the compulsive, occasionally consumed by bouts of manic creation (creationing? creationisming?). I do this because I have to know why, another trait that many writers – I feel – forget in favor of flash and sparkle and bells and whistles. I see it a lot in comics, the page-upon-page reveal-after-reveal that means nothing, makes no sense… but makes a real purty pitcture.
I hate that more than you can imagine. It’s hucksterism at the lowest level. It’s playing to the cheap seats. It is, ultimately, insulting to one’s audience.
The point being – see, patience, I get there eventually – is that it’s all well and good to say, hey, we’re telling a story where sailing ships float through the air, but sooner or later, you’re going to have to know why they can do that, even if you never care to share those reasons with your audience. This is the stuff of internal logic, and it is where stories live and die for me; the story has to make sense, or else it’s not a narrative; rather, it becomes an excuse to string together “cool bits” in the hope that they’ll coalesce into some sort of story whole. That’s not a safe bet, in my experience. I’m not asking you to justify why the Batmobile never gets caught in traffic; but I damn well expect that if the Batmobile is bulletproof this week, it’s going to be bulletproof next week, too, or I’ll want to know the reason why.
Which brings us to Hunter Black, and the world and adventures of its titular character. As I write this, we’re just beginning the second book of Hunter’s tale, and his world is continuing to expand, its depth and breadth substantial from just the handful of hints that have thus far been dropped. It’s a gamer’s world, and Peniston has made no secret of it; each strip is accompanied by notes from the author, everything from his thoughts on Orr’s art to the gaming pedigree of characters, locations, culture. He’s got a gamer’s enthusiasm, both for his tale and his creation, yet this has never overcome his duties as a writer. This isn’t Mary-Sue-ism; this is a story, and while the strip benefits from said enthusiasm, it has not, as yet, become a slave to it. This, as much as anything, draws me back again and again.
That would be compelling enough for me, but there’s a wrinkle to the work that makes it all the more engaging. Fantasy has been done to death, to such an extent that it’s very hard to cut a new narrative. Stories seem to follow either a strict adherence to the tropes of the form, or to reject them out of hand without understanding their merit. Dark Fantasy, as a genre, isn’t new either, but the decision to pursue “noir” rather than “dark” is one that’s seen less attention, and the subtitle of the series “Hard-Boiled Fantasy” is taken to heart. It’s apparent from the first visuals, the use of the palette. This is fantasy-noir, Hunter maintaining a first-person narrative reminiscent of Mickey Spillane, but with more restraint, and Peniston touches the narrative with a self-awareness of style and genre that is both genuinely fond and enthusiastically naive. It makes for a refreshing read in the face of countless writers pursuing noir with an ironic twist. Noir does not endure irony well within its walls, I think; it rapidly devolves into self-parody. Peniston has managed to avoid this quite deftly, in no small part due to his collaborator’s contributions. Orr’s art is evocative, stylistic, and keeps from becoming overwrought without losing any distinctiveness. He plays with noir without falling in love with his shadows, and the selective palette, predominantly in grayscale, aids this wonderfully.
Like the work we’re doing here, Hunter Black is in early days, and as such, it’s difficult to evaluate the story as a whole (something that I know has been said about Lady Sabre in more than a few quarters; something that I readily admit, as well). Perhaps these similarities render a bias, but it’s one of the things that I find most engaging – not only watching Hunter’s world and story unfold, but watching as Peniston and Orr wrap their arms around this world they’ve created, and reveal it to us, one strip at a time.
Hold fast!
Greg
So…I can’t help but have noticed a considerable number of new names popping up in the comments section under Greg’s post about trade paperback options a few days back.
We appreciate the feedback that we get from our readers. We discuss the things you say about the comic in our weekly phone calls, and, speaking personally, it brings a smile to my face when I see that one of our regular commenters has checked in almost as soon as the latest strip has gone live.
But I’ve also been thinking about the silent majority, the vast number that I can see, via various analytics applications, read the comic weekly, but who don’t leave comments. I’ve often wondered who you all are, where you’re from, what you’re up to, how you found us, what draws you to the world of the Aether, etc.
Since some of you have been coaxed from the proverbial woodwork by the trade collection discussion, I thought I’d take the opportunity to ask you to share a little more about yourselves, either here, or on our Facebook page, where I’ve just posted a topic to which you can respond. Regular commenters: feel free to respond as well!
We look forward to (virtually) meeting all of you!




