ONE:
STONE, mollified. She’s looking down. Quieter. She knows she owes them, and she had to make it right. She may not have the word for it, but she understands honor.
1. STONE/small: And I’d been arm-deep in that tall one’s pocket, too.
2. STONE/small: What else was I ‘sposed to do, huh?
TWO:
LIGHT looking at STONE. STONE still looking at the floor.
NO COPY.
THREE:
DRAKE and DRUM turning from the FIRE, as LIGHT approaches them.
3. LIGHT: I beg your pardon, gentlemen.
4. LIGHT: I needed that my sister explain the situation, which she has now done.
FOUR:
On LIGHT, with STONE past him. STONE is looking at him, surprised and adoring.
LIGHT is acting about 10 years older than he is. He’s being a man about this.
5. LIGHT: How may I repay the debt we owe you?
I’m wondering more and more where did these street kids learn their ethics. My suspicions are that they were not always street kids. Of course, they might have had a Fagin who taught them ethics.
Hmm, is Light a pawn or a player. Comes across as a bit of a mini-Sherlock Holmes here.
Not sure if “pawn or player” applies here. Light and his sister aren’t players IMO because they lack the power to players. At the same time, “small pieces” (like them) have to work hard to avoid being pawns.
IMO what you’re seeing is a young man facing his responsibilities.
For all his lack of years, it’s obvious to me that Light has felt responsible for his “little” sister.
He really must dislike situations where Stone and him have to do separate jobs.
I think his anger earlier was partly driven by his worry when she was out of sight of him.
Of course, I could be reading more into his character than was intended. [Smile]
Another thought (concerning the pawn question), when we first met them he may have been concerned that they were getting deeper in a game than he would prefer.
IE a simple task that was bringing them into the sight of serious players.
We’ve yet to meet a one-dimensional character, and these kids are no exception. They may not have much power, but certainly enough to avoid becoming pawns so far. And enough smarts to be future players, maybe.
Just remember: a pawn can take out a king. And if a pawn reaches the opposite side of the board, it can be promoted to a superior status. Light strikes me as just such a character.
I really enjoy the interplay of characters, here. It’s also fascinating to see how the script breathes life into the story and how the art translates that script into what we see. I love seeing the choices made and the trust the team has in each other.
After all of the reversals and faux betrayals this 2nd volume of LADY SABRE has presented, it is a positive pleasure that siblings Light and Stone deliver the rough-hewn gallantry that I most enjoy about this high-spirited series!