Screen 1

ONE:
Wide shot, the stand-off in the shipping yard.

DRAKE and DRUM at one side, PAYNE and his FIVE GUNMEN facing them. CRATES, STEAM ENGINE, as described.

Sunset.

1. PAYNE: Marshal.
2. PAYNE: My preference is to resolve this without spilling blood, neither
mine, nor that of you or your tracker.

TWO:
On PAYNE. He’s much as before, calm, entirely in control of the situation, verging on arrogance in his self-assuredness.

3. PAYNE: If you’d surrender the key, please.

THREE:
On DRAKE and DRUM.

DRUM’S expression has hardened; he’s already picking out targets and the order in which he’ll be dropping them.

DRAKE is as muted and calm as ever.

4. DRAKE: No.

Screen 2

ONE:
Angle, PAYNE, being quite reasonable.

On either side of him, his men are beginning to spread out a little bit. The GUNMEN seem perhaps a little too eager to get past the talk and to the killin’.

1. PAYNE: Elmer Johns acquired the key from an… associate of mine in a
game of cards. A game that associate had no business playing.
2. PAYNE: It’s useless to you, Marshal. It’s meaningless.

TWO:
On PAYNE, and he’s hardened a bit. This is not an idle threat, and he is a man who abhors avoidable bloodshed.

3. PAYNE: Do you really want to die for it?

THREE:
Reverse, to DRAKE. He’s considering this.

4. DRAKE: Naw.
5. DRAKE: But I will.